To fix this, first convert this path to a new object defined by two new paths with "Path"->"Stroke to Path". This color outline now exists on both sides of the political boundary. Make it semi-transparant (for example, by giving its "A" color value 127) so that any text or terrain features below it aren't completely hidden. You should also give it the color you want for your boundary. The duplicate the resulting line (with "Edit"->"Duplicate") and increase the line width to the level you want. So use "Fill and Stroke" to remove the filled part, and then reduce the Stroke Width to a thin line. However, you don't want to color the entire territory - just its boundaries. This should result in a filled area representing the territory. Then you should use this tutorial to "fill" the area in question, using the third method (starting at 6:50): Shorelines also count for this purpose - the area you want to designate needs to have fully defined boundaries. In the "Fill and Stroke" menu, choose a "round cap" to make the lines look more hand-drawn.įinally, to make the lines look even more hand-drawn, choose "Extensions"->"Modify Path"->"Jitter nodes" with a "Maximum displacement" of 0.1 px, "Shift nodes" selected, and a "Gaussian" distribution.įirst of all, you will need to draw the political boundaries as lines (i.e. Two more steps: First, use the "Edit path with nodes" to select all nodes. You can leave the "height line" in or remove it at this point - both approaches are valid. Then use the "Select tool" to select and subsequently remove all line fragments above the "cutoff line". Then select both the old line and the new line and choose "Path"-"Cut Path". Thus, draw another line across the hachures which represents the "cutoff line". You can adjust the path by moving the nodes around a bit until it suits you.īut the hachures are all of equal length, which looks unnatural. Mark direction: Whatever direction is "downhill" for you.Īt this point, you already get basic hachures, but you will notice that it looks ugly in some places - like overlapping lines. Add the "Ruler" path effect, and use the following values (scale as appropriate - I am still using a line width of 0.5 px as a baseline): Click on the one that says "smooth nodes" as hover text. On the line above the canvas there is a list of little symbols showing options for the nodes. Then choose the "Edit path by nodes" tool, click on the path, and select all nodes. It's very likely that the path is fairly jittery (unless you drew it with the "Draw Bezier curves" tool. I used a Stroke Width of 0.5, but you will have to adjust it for whatever scale you are using. Here is a neat trick for creating hachures in Inkscape:įirst, draw a line representing the "upper edge" of the elevation with the "Draw freehand lines" tool.
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